=============== C.03: Prologue =============== Items: * None ============================= C.04: In the Blink of an Eye ============================= Items: [] Tech station (+2 Strike): first burned out airship ======================= C.05: Hacker's Delight ======================= Items: [] Homing beacon: just past entrance to Cerci Caverns [] Danger Room Disc Setting 102 - Throwing: third large room in Cerci Caverns [] Homing beacon: Cerci Caverns as you cross a bridge, to the side is a platform requiring flier or bridge builder to reach [] Data disc: Barren Cliffs, under the brush in the side area right before you cross a bridge for your first meeting with Grizzly [] Weapons cache: After meeting Grizzly, go left, build two bridges and pick up the cache [] Tech station (+2 Focus): near radar array in Desolate Mesa [] Bishop comic: next to aforementioned tech station [] Sketch book (Dead Zone, Dead Zone Enemy, Magneto): next to aforementioned tech station =================== C.06: Infiltration =================== Items: [] Tech station (+2 Speed): Cerci Burrows, third room with drones [] Sketch book (Insect Tunnels, Insect Tunnels Enemy, Nightcrawler): Cerci Burrows, when path forks, go right [] Homing beacon: Cerci Burrows, in same room as exit to Larvae Chambers [] Tech station (+10 Health): Larvae Chambers, in large room with a pit where you find second egg cluster [] Wolverine comic: Larvae Chambers, room with third egg cluster [] Data disc: one of the queen's chambers, use a flier or bridge builder to get to central platform [] Danger Room Disc Moves 103 - Triple Hit and Moves 104 - Throw: in one of the queen's chambers, behind some egg clusters ==================== C.07: Under Pressure ==================== Items: [] Tech station (+10 Energy): central rooms between dirigible hangar and seawall [] Homing beacon: in a corner room to the right as you leave the dirigible hangar, need a Brotherhood mutant to open the door =============== C.08: Jailbreak =============== Items: [] Homing beacon: Southern Habitats, unmapped corridor behind hydroponics lab [] Colossus comic: Southern Habitats, side room near some of the mutant prisoners [] Data disc: Northern Plaza, underneath one of the first stairways [] Homing beacon: Northern Plaza, Mr. Sinister's experiment room [] Danger Room Disc Qualifying Exam 100: Northern Plaza, one of the prisoner cells [] Tech station (+2 Body): Grand Hall, near entrance, room to the right--destroy generator to bring down the force field [] Sketch book (Genosha, Genosha Enemy, Iceman): Grand Hall, on one of the platforms, need a flier [] Weapon Cache: Grand Hall, behind a broken pillar opposite the Xtraction Point [] Data Disc: Grand Hall, on the floor =================== C.09: Into the Void =================== Items: * None ===================== C.10: Certain Destiny ===================== Items: [] Danger Room Disc Challenge - Cyclops: Jungle Canal, right fork in the path soon after entering area [] Data disc: Jungle Canal, first cave you travel through [] Homing beacon: Jungle Canal, second cave you travel through ===================== C.11: The New Ice Age ===================== Items: [] Weapon cache: Jungle Ruins, just past the Xtraction point [] Homing beacon: Jungle Ruins, next to weapon cache [] Toad comic: Jungle Ruins, behind one of the atmospheric generators [] Tech station (+20 Health): Jungle Ruins, next to one of the atmospheric generators =========================== C.12: No Way In, No Way Out =========================== Items: [] Cyclops' comic: Jungle Pass, in the ruined temple [] Homing beacon: Jungle Pass, take the right fork from the beginning path and then enter the left-hand cave to get the beacon [] Weapon cache: Jungle Pass, in laser-bomb guarded cave just before Xtraction point [] Tech station (+4 Speed): Jungle Pass, in a ruined temple beyond the laser-bomb guarded cave with the weapon cache [] Sketch book (Jungle, Jungle Enemy, Jean Grey): Jungle Pass, cave just past the Xtraction point ========================== C.13: Beyond the Threshold ========================== Items: [] Tech station (+4 Body): "East" path from Nuwali Shrine entrance, have to push columns out of the way [] Danger Room Disc Assault 203: Nuwali Shrine, in a room "southwest" of the water-filled altar room [] Sunfire's comic: Nuwali Shrine, in room leading to Nuwali Corridors [] Tech station (+20 Energy): first main room of Nuwali Corridors [] Sketch book (Monument, Monument Enemy, Juggernaut): Nuwali Corridors, on a ledge after you fly over the large chasm [] Gambit's comic: Nuwali Corridors, on the octagonal platform with one of the guardian switches [] Weapon cache: Nuwali Corridors, in a hidden room in the corridor on the way to the octagonal platform, break down the wall [] Data disc: Nuwali Corridors, behind a breakable wall next to weapon cache ================== C.14: Tomb Raiders ================== Items: [] Weapon cache: room of air [] Tech station (+4 Strike): between earth and water rooms [] Danger Room Disc Challenge - Gambit: water room [] Homing beacon: alcove in the room of fire =================================== C.15: Beyond the Threshold, Part II =================================== Items: [] Danger Room Disc Defend 204: when you enter the Gateway from the Corridors, go straight across the hall and break through the wall on the left for the disc [] Homing beacon: when you enter the Gateway from the Corridors, turn left and fight your way down the long hall with flame-throwing statues, near the end of the hall, break through the wall on your left and break your way through the walls to reach the beacon [] Data disc: from the homing beacon room, go straight across the large hall and through a series of rooms to a large cavern with bridges and islands, immediately turn left and send a flier along the ledge until you see the disc on the other side of the wall, break through the wall ====================== C.16: The Beast Within ====================== Items: [] Danger Room Disc Qualifying Exam 200: When you enter the Sanctum, it is behind a large stone in an alcove to your left [] Data disc: From the Xtraction point in the Sanctum, go to the opposite corner of the room and look behind the stairs [] Tech station (+4 Focus): in the Sanctum, in the corner opposite the Xtraction point, go up the stairs, through either door and to the corner room, put out the fire at the base of the column and the station will come down [] Weapon cache: Beyonders Sanctum in the room where you fight Omega Red ======================== C.17: Rotten to the Core ======================== Items: [] Homing Beacon: small room left of the entrance to Core Interior [] Data disc: from entrance to Core Interior, go right and disc is near X-shaped pit [] Danger Room Disc Challenge - Iceman: Core Interior, after putting Forge's transceiver in a security console, turn left down the hall and first room on your right [] Tech station (+6 Speed): at the other end of the hall from the Challenge - Iceman disc is a room with a reactor coil, send a teleporter through the wall over the coil blast the wall down with beams/projectiles, any character can walk across the coil and jump into the room once the wall is down [] Weapon cache: Core Interior, at the opposite end of the hall from the exit to Core Security [] Danger Room Disc Assault 303: Core Security, from the entrance, go right to the third room on the left and into the back room [] Weapon cache: Core Security, from the entrance, take the left-side hall to the second room on the left and break through the back wall [] Storm's comic: Core Reactor, in the central hall [] Homing beacon: Core Reactor, in the central hall, on a ledge past a nuclear waste pit, use a flier or teleporter to pick it up [] Sketch book (Core, Core Enemy, Rogue): Core Control, near force field that blocks you from Yellow reactor coolant pump [] Weapon cache: Core Control, in room where you fight Sugarman ============================ C.18: Infinite Possibilities ============================ Items: [] Data disc: Factory Entrance, near exit to Genetic Processing [] Weapon cache: Room beside power distribution console room [] Danger Room Disc Challenge - Phoenix: Infinite Engineering, from power distribution console, follow hall back towards exit, going straight through door to get the disc from a balcony [] Tech station (+6 Strike): Infinite Engineering, end of the path opposite the way to the power distribution console [] Scarlet Witch's comic: Fusion Core, at first intersection go left and it's in the first room [] Tech station (+30 Health): room just beyond Scarlet Witch's comic [] Weapon cache: Fusion Core, in a room with a large pit, just before the room with the fusion core [] Tech station (+30 Energy): Genetic Processing, in the DNA processor (big rollers) after you wreck it [] Homing beacon: Genetic Processing, left at the first intersection past the DNA processor, on one of the side catwalks [] Iceman's comic: Genetic Processing, on the large metal bridge, among the blocks that bar your way [] Homing beacon: Assembly Factory, on top of some crates in a long, rectangular room on your way to the cryogenic substation [] Weapon cache: Assembly Factory, room where you destroy the cryogenic substation [] Danger Room Disc Challenge - Sunfire: Assembly Factory, cryogenic chamber inside one of the pods ========================= C.19: Sinister Intentions ========================= [] Sketch book (Infinite Processing Plant, Infinite Enemy, Gambit): Landing after crossing first bridge ======================= C.20: 'Altar'ed Reality ======================= Items: * None ======================== C.21: Of Gods and Heroes ======================== Items: [] Homing beacon: Madri Antechamber, entrance, next to one of the columns [] Danger Room Disc Destroy 304: Madri Antechamber, first room after entrance [] Juggernaut's comic: Madri Antechamber, behind an altar near where you first meet Emma Frost [] Tech station (+6 Body): Madri Antechamber, after meeting Emma Frost, keep going straight and it's the room at the end of the hall [] Danger Room Disc Challenge - Scarlet Witch: Madri Cloisters, in the room where you make an offering to open the Artifact of Rage room [] Tech station (+6 Focus): Madri Cloisters, when you destroy the psionic altar, use the offering altars in the corners of the room to open a room a little way back down the hall [] Weapon cache: Madri Cloisters, same room as +6 Focus tech station [] Danger Room Disc Qualifying Exam 300: Meditation Chamber, in an alcove on the opposite side of the area from the entrance [] Weapon cache: Divine Sanctuary, in the large room with all the side rooms, turn back toward the entrance and enter a small room [] Homing beacon: Divine Sanctuary, from the room with the weapon cache, go further back (toward the entrance) to enter a very small room and fly up to get the beacon [] Data disc: Divine Sanctuary, in one of the two side rooms with a large pit, fly over the pit to a ledge [] Sketch book (Madri Temple, Madri Enemy, Scarlet Witch): Divine Sanctuary, in the downstairs shortcut from the Artifact to the main entrance [] Data disc: Madri Conclave, at the first T-intersection, go right and clear the rooms and you should find the disc in a corner alcove [] Weapon cache: Madri Conclave, in the downstairs shortcut between the Artifact and the main entrance ======================= C.22: Sentinel Invasion ======================= Items: [] Sketch book (Pens, Pens Enemy, Storm): First gun platform [] Danger Room Disc Challenge - Toad: Second gun platform [] Weapon cache: Second gun platform [] Homing beacon: Third gun platform [] Tech station (+6 Strike): First radar array platform [] Weapon cache: Second radar array platform [] Danger Room Disc Challenge - Rogue: Third radar array platform ===================== C.23: Hellfire to Pay ===================== Items: [] Homing beacon: Sewers South, inside a fan, to get it you must stop the generator, which is located in a room behind the fan, use Storm (Lightning), Rogue (Power Theft) or Bishop (Sapping Strike) to stop the generator [] Danger Room Disc Challenge - Colossus: Sewers South, in the first very large room, in the left corner opposite the entrance [] Weapon cache: Sewers South, in the hall right before the exit to New York South Side [] Homing beacon: New York South Side, on the rooftop to the right of the exit to Sewers South [] Danger Room Disc Challenge - Nightcrawler: New York South Side, left of the Xtraction point, at the end of the street [] Weapon cache: New York West Side, straight ahead from the South Side exit, along the right side of the street [] Danger Room Disc Survival 404: New York West Side, across the street from the weapon cache [] Tech station (+8 Speed): New York West Side, on an upper floor of a bombed-out building near the Sewers West exit, you can fly up or climb the pile of rubble nearby ====================== C.24: Prison of Misery ====================== Items: [] Weapon cache: Sewers West, in a room behind a bus, use a Mighty character or Magneto or Jean Grey to move the bus [] Magneto's comic: Sewers West, in the hall beyond the bus room, go to the left end and break the sewer great, enter the tunnel to collect the comic [] Data disc: Sewers West, in a room near the exit to the Holding Pens, shut off the water using the switch in the room across the hall, then send a flier down to get the disc [] Homing beacon: Holding Pens, go left from the exit to Sewers West and work your way around behind the double force fields to find the console that turns them off and you can collect the beacon [] Weapon cache: Holding Pens, after destroying a generator, keep going straight to reach the cache [] Jean Grey's comic: Holding Pens, next to aforementioned weapon cache [] Weapon cache: Holding Pens, a little further on from the previous cache, behind some destructible fencing [] Danger Room Disc Defend 503: Holding Pens, next to second weapon cache [] Tech station (+8 Body): Stockade, near the exit to the Holding Pens is a gated room, use Magneto or Jean Grey to flip the switch inside the room and collect the tech station; you can also get into this room from the other side once you've fought your way around, just activate the console to lower the force field [] Sketch book (New York, New York Enemy, Colossus): Stockade, just past the Slow trap, go behind a force field to get the book [] Weapon cache: Stockade, after the Slow trap, keep to the right, crossing a water-filled pit and in the next room is the cache [] Data disc: Stockade, after switching hallways to get around a force field, keep to the right and get it from behind another force field [] Danger Room Disc Teamwork 403: Stockade, in large room leading to Brain Trust, in a side alcove [] Weapon cache: Brain Trust, in the pit in the room where you spawn the psychic demon [] Danger Room Disc Challenge - Juggernaut: Brain Trust, in the room next to the psychic demon spawn room [] Weapon cache (x2): Brain Trust, right outside the door leading to the fight against Stryfe ================================ C.25: Where Angels Fear to Tread ================================ Items: [] Tech station (+40 Energy): New York North Side, from the exit to West Side, go straight across and a little left [] Rogue's comic: New York North Side, from the exit to West Side, go right to the end of the street and look behind some barrels on the left side of the street [] Data disc: New York North Side, after finding Rogue's comic, turn left down the street and look on the left side of the street in a small alcove [] Sketch book (Perimeter, Perimeter Enemy, Sunfire): New York North Side, in a corner of the area where you fight Deadpool [] Sketch book (Sewers, Sewer Enemy, Cyclops): Sewers North, after crossing a waterway, head to the right to a small side room that must be entered by knocking down the wall [] Homing beacon: Sewers North, after crossing a waterway, continue straight to a room with a campfire, in the corner is a door that cannot be opened, teleport through or use Magneto or Jean to flip a switch on the inside [] Weapon cache: Sewers North, side room immediately before the Xtraction point ======================= C.26: Hail to the Queen ======================= Items: * None =================== C.27: Evil Revealed =================== Items: [] Sketch book (Apocalypse's Tower, Tower Enemy, Toad): Pantheon, in the center of the room as you enter from North Sewers [] Tech station (+6 Focus): Pantheon, in front of the large statue [] Weapon cache: Pantheon, under the statue in the middle of the first hall; requires a flier [] Danger Room Disc Challenge - Magneto: Pantheon, under the statue in the middle of the first hall; requires a flier [] Tech station (+40 Health): Tower Engineering, in the room where Selene is held prisoner [] Data disc: Tower Engineering, in a room next to the prison room [] Danger Room Disc Challenge - Storm: Tower Engineering, in the room where you destroy the power control panels for the prison [] Weapon cache: Tower Engineering, just outside the room where you destroy the power control panels for the prison [] Nightcrawler's comic: Sinister's Lab, first room, upper level [] Danger Room Disc Graduation Exam 400: Sinister's Lab, room to the right of the Xtraction point [] Weapon cache: Sinister's Lab, next to GE400 disc [] Homing beacon: Sinister's Lab, room to the left of the Xtraction point [] Weapon cache: Sinister's Lab, just in front of the teleporter to Tower Apex ================== C.28: Seal of Fate ================== Items: [] Data disc: Ra's Mouth, left from the exit to Teleport Chamber (home base), behind one of the ships that are on side platforms [] Homing beacon: Ra's Mouth, as you enter from the Teleport Chamber, go right at the first intersection, after rounding the corner, go through the second door on the left, fly over to a ledge to the left and push (or Levitate or TK) the column out of the way (must have Magneto, Jean, Rogue or Iron Man to do this), then go through the door to get the homing beacon [] Tech station (+50 Health): Ra's Mouth, between the homing beacon and the fight with Mr. Sinister [] Homing beacon: Ancient Labyrinth, near the entrance to the Temple of Sekhmet are two doors leading to bridges, take the right-hand door to get to the room with the beacon [] Weapon cache: Ancient Labyrinth, on a ledge of a room with a big pit, to the left of the Xtraction point room (left as you face into the room) [] Tech station (+50 Energy): Ancient Labyrinth, in a room near the weapon cache, break down a wall to reach it [] Danger Room Disc Challenge - Bishop: Ancient Labyrinth, beyond the tech station, on the floor of a large room [] Sketch book (Wolverine, Abyss, Mikhail): Ancient Labyrinth, in the room with the Xtraction point [] Homing beacon: Temple of Anubis, in the first room, take a left and pick up the beacon from the middle of the floor [] Sketch book (Egypt, Egypt Enemy, Bishop): Temple of Anubis, after picking up the homing beacon, the floor will fall away and the sketch book is in the bottom of the pit [] Danger Room disc Survival 504: Temple of Anubis, after clearing the pit produced by picking up the homing beacon, climb the stairs out and the disc is at the top of the first flight of stairs [] Data disc: Temple of Anubis, roughly in the center of the area, straight ahead from where you enter, but the way is blocked by stones, you can teleport through or work your way around and break through the walls behind the room where the disc is at [] Weapon cache: Temple of Anubis, next to the data disc [] Tech station (+10 Body): Temple of Anubis, from the first room take a right and find the station in the first main room, lower level [] Weapon cache: Temple of Sekhmet, first room, behind first large pillar to your left [] Danger Room Disc Challenge - Wolverine: Temple of Sekhmet, first room, behind second large pillar to your left [] Tech station (+10 Focus): Temple of Sekhmet, from the Y-shaped room, go left [] Data disc: Temple of Sekhmet, from the Y-shaped room, go right and in the room with the canopic jar, break through a wall on the right side of the room and follow the corridor [] Homing beacon: Temple of Sekhmet, from the Y-shaped room, go straight and cross the chasm to get the beacon in the hall beyond ============================= C.29: Survival of the Fittest ============================= Items: [] Danger Room Disc Qualifying Exam 500: Hall of the Dead, immediately to your left as you enter [] Data disc: Hall of the Dead, down the left path in the room after the Living Monolith battle [] Homing beacon: Hall of the Dead, in the room with the data disc, stand roughly in the center of the room, on the lower level, and move around until "Use loose stone" appears, then press Use to reveal the beacon [] Tech station (+10 Speed): Hall of the Dead, past the Monolith battle, in a room with a glowing statue, Use the statue to reveal the station [] Weapon cache: Hall of the Dead, in the room with the Xtraction point [] Sketch book (Holocaust, Archangel, Apocalypse): Hall of the Dead, in the room with the Xtraction point [] Homing beacon: Vault of the Ages, in a side alcove of the main arena [] Tech station (+10 Strike): Vault of the Ages, one of the generator rooms is reached by a hall that splits, take the left-hand hall to get to the tech station